![]() If > 0 and workspace:Raycast(PreviousPosition, - PreviousPosition, RaycastParameters) thenĬoroutine.resume(coroutine.create(function()Ĭorrect me if I’m wrong, but it seems like your system works like this: RaycastParameters.FilterDescendantsInstances = Local RaycastParameters = RaycastParams.new() If not Character:FindFirstChild("HumanoidRootPart") then return end ![]() Player.CharacterAdded:Connect(function(Character) Script: Players.PlayerAdded:Connect(function(Player) ![]() Any feedback of how I should fix things or what to improve will be appreciated, thanks. So I made this server-sided anti-noclip using raycasts but it’s way too sensitive to the point that jumping over a wall will count as noclip.
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